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- MINEFIELD FOR EVERYBODY,
- FOR EVERY COMPUTER,
- FOR EVERY MONITOR.
-
- Version 1.1
-
- Copyright 1993, 1994 by Judah Warshaw, All Rights Reserved.
-
-
- 1. INTRODUCTION & GAME OVERVIEW.
-
- "General, our spies have returned with their report!".
- "Fine, let's hear it".
- "Sir, there is only one obstacle left to our victory.
- A huge minefield separates our forces from theirs.
- We know the size of the minefield, and how many bombs
- there are, but not their location."
- "Then send out Major Miner, he has vast deductive and intuitive
- skills in this area."
- "Immediately sir. Victory is ours!".
-
-
- 1.2 General Description.
-
- Minefield For Everybody (MFE) is a game of logic and deduction,
- and a little luck. You are given a field that contains a known
- number of bombs. Your job is to deduce the exact location of all
- the bombs.
-
- As you uncover each location in the field, you will be given
- certain information. If the location contains a bomb, you lose
- the game. If there are no bombs, then one of two things will
- happen. If there are any bombs in any of the eight surrounding
- squares, then you will be told. From this you can slowly deduce
- the location of all the bombs in the field. If there are no bombs
- in the eight surrounding squares, then all 8 squares will be
- revealed. If any of those also have no surrounding bombs, then
- the area around it will also be revealed. This way a large amount
- of the map can be cleared at once.
-
-
- 2. QUICK START GUIDE.
-
- 2.1 Starting the Game.
-
- To play MFE simply type MFE and hit ENTER as the DOS prompt.
- Hit any key or click your mouse to pass the title screen.
-
- 2.2 Basic Game Commands.
-
- The following table gives all the basic commands needed to to
- play the game. This information is also available in the on-line
- help.
-
- ╔════════════════════════════════════════╗
- ║ MINEFIELD FOR EVERYBODY BASIC COMMANDS ║
- ┌───────────╨─────────────────┬──────────────────┬───╨─────────────┐
- │ ACTION │ KEYBOARD │ MOUSE │
- ╞═════════════════════════════╪══════════════════╪═════════════════╡
- │ Move Around Map/Menu │ Arrow Keys │ Move Mouse │
- ├─────────────────────────────┼──────────────────┼─────────────────┤
- │ Reveal Information │ Space Bar │ Left Click │
- ├─────────────────────────────┼──────────────────┼─────────────────┤
- │ Mark/Unmark Bomb │ Insert or Enter │ Right Click │
- ├─────────────────────────────┼──────────────────┼─────────────────┤
- │ Pull Down Menu │ Highlight Key │ Mouse Click │
- ├─────────────────────────────┼──────────────────┼─────────────────┤
- │ Menu Choice │ Enter │ Mouse Click │
- ├─────────────────────────────┼──────────────────┼─────────────────┤
- │ Cancel Menu │ Escape │ Click Off Menu │
- └─────────────────────────────┴──────────────────┴─────────────────┘
-
- *** QUICK EXIT ----- HIT Control-Break ANY TIME TO QUIT ***
-
-
- 2.3 Defaults & Command Line Options.
-
- By default the program will use your mouse if it is loaded.
- The program also defaults in 25 line mode.
-
- To force the program to use the keyboard add a /k on the command
- line.
-
- To force the program into 43 line EGA / 50 line VGA add a /h at
- the command line.
-
- Be defualt, the program writes directly to the screen. This will
- work with computers that are 100% percent hardward compatible. If
- the program is not working properly, you can force it to use the
- BIOS. This will work with any system that is IBM-BIOS compatible.
- Add a /b switch to the command line to force BIOS video.
-
- To force the program into monochrome mode, which uses a different
- character use the command line switch /m. This can help with
- some LCD monitors that read as color screens, but the playfield
- can run itself together. Trying this switch make make the
- playfield clearer.
-
- To load your save game from the command line, add the /l switch.
- This switch will override any use of the /h switch for hi-res if
- your save game is in standard 25 line mode.
-
- For a list of command line switches type MFE /?
-
- NOTE: You can mix your command line switches.
-
- Ex. To start in Hi-Res type MFE /h
- To start with the keyboard type MFE /k
- To force BIOS video output type MFE /b
- To force keyboard and BIOS video thpe MFE /b /k
- To start in Hi-Res with the keyboard type MFE /k /h
- To load a save game, using keyboard mode type MFE /k /l
-
-
-
- 3. GAME FEATURES AND REQUIREMENTS.
-
- Requirements:
-
- MFE has minimal requirements, hence its name.
-
- MFE will run on any IBM-PC or compatible, from XT's to 486's.
- It will run on both a color and monochrome screen.
- It plays equally well with both mouse and keyboard.
-
- Features:
-
- ** Runs from both floppy disk and hard drive.
-
- ** Has full mouse support, and works well with keyboard also.
-
- ** Supports both color and monochrome screens.
-
- ** Support for EGA 43 line / VGA 50 line modes.
-
- ** 5 preset playfields of varying difficulty.
-
- ** User definable size playfield, using the maximum resolution of
- your screen.
-
- ** User definable bomb ratio (From 1 in 2.5 to 1 in 25)
-
- ** Save and load.
-
- ** Easy to use pull down menu system for all game features,
- accessible by both keyboard and mouse.
-
- ** Small storage and memory requirements make it a fine game for
- laptops and many DOS compatible palmtops. (Storage space less
- than 100k, will run in 128k memory)
-
- ** MFE is shareware and is not crippled in any way. Every feature
- is fully functional, and the game is not copy protected in any
- way.
-
-
- 4. HOW TO PLAY THE GAME.
-
- 4.1 Navigating around the playfield.
-
- Moving around the playfield is very easy. If you are using a
- mouse, just move the mouse till the cursor is on the square
- you would like. If you are using the keyboard, use the arrow
- keys. A blinking cursor will move around the map according
- to your key presses. If you try to move off the edge off the
- map the cursor will start again on the other side.
-
- 4.2 Revealing a square.
-
- To reveal a square on the playfield, click on the spot with
- the left mouse button, or if you are using the keyboard, hit
- the space bar. One of three things will happen.
-
- 1) If there is a bomb underneath, you lose the game. All the
- correct bombs will appear. The last bomb chosen will
- blink on a black background. If you incorrectly marked
- any bombs, the will blink on a blue background.
-
- 2) If there are any bombs in the surrounding eight squares,
- a number will appear in the chosen place. This will help
- you deduce the placement off the bombs in the field.
-
- Ex. ╔═════╗ In the eight squares surrounding the 1
- ║░░░░░║ there is only one bomb.
- ║░░1░░║
- ║░░░░░║
- ╚═════╝
-
- Ex. ╔═════╗ In the five squares surrounding the 2
- ║░2░░░║ there are two bombs.
- ║░░1░░║
- ║░░░░░║
- ╚═════╝
-
- Ex. ╔═════╗ In the five squares surrounding the left
- ║22░░░║ 2 there are two bombs.
- ║░░1░░║ Since there are only 2 squares surrounding
- ║░░░░░║ it that are unmarked, BOTH must contain
- ╚═════╝ bombs.
-
- Ex. ╔═════╗ Since there is now a bomb marked next to
- ║22░░░║ the 1 that we first revealed, there can be
- ║δδ1░░║ NO other bombs around it.
- ║░░░░░║ We can therefore reveal all the places
- ╚═════╝ surrounding the 1.
-
- Ex. ╔═════╗ In this manner, you can slowly deduce the
- ║221 ░║ location of all the bombs in the field.
- ║δδ1 ░║
- ║221 ░║
- ╚═════╝
-
- 3) If there are NO bombs in the surrounding area, then all 8
- ajoining squares will be revealed. If any of those are
- also blank, all 8 around those will be revealed, until
- bomb information if found.
-
- 4.3 Marking a bomb.
-
- If you think you have figured the location of a bomb,
- then you may mark it as such. The total of bombs that
- need to be marked to win the game is on the menu bar, to
- the right, next to the words Minefield For Everybody. If
- you are using a mouse, then RIGHT click on the square to
- mark the bomb. If you are using the keyboard, hit INSERT
- or ENTER. After this the square will then show the bomb
- symbol -- δ --. Once a place is marked with a bomb, you
- will not be able to reveal any information about it. The
- game will not tell you if you are correct in your choice.
- The only way to know this is to CORRECTLY mark ALL bombs
- in the field to win. If you change your mind about a
- marked bomb, you may unmark it by right clicking or
- hitting INSERT or ENTER on it again. The square will
- return to its initial status as part of the field, and
- you can then reveal information about it or remark it as
- a bomb.
-
- 4.4 Winning the game
-
- If you have correctly marked all the bombs on the playfield,
- a box will pop up informing you that you have won the game.
- Try adding more bombs to the playfield, to better test your
- nerves and deductive powers.
-
- 5. HOW TO USE THE MENUS.
-
- 5.1 All the game features can be accessed through the menu bar
- on top of the screen.
-
- If you are using the mouse, click on the name of the menu
- you wish to use. If you are using the keyboard, then hit the
- highlighted letter of the menu of your choice. You can use
- upper or lower case, and Alt-key combinations work also.
-
- Keyboard Example: To pull down the Game menu, hit either g
- or G or Alt-g (Hit g while holding down
- the Alt key)
-
- 5.2 Once a menu is pulled down, you then choose the option of
- your choice.
-
- Mouse users: Simply click on the option of your choice. To
- abort or close the menu, click on any area
- outside of the menu.
-
- Keyboard users: Once a menu is chosen, the menu will pull
- down and arrows will bracket the first menu
- item. Use the up and down arrow keys to move
- the arrow to the option of your choice. The
- arrows will scroll from bottom to top and top
- to bottom. When the arrows point to the
- option of your choice, hit ENTER. To abort
- the menu entirely without doing anything, hit
- ESCAPE.
-
-
- 6. GAME FEATURES.
-
- This section will detail all the game features, in the order they
- appear in the menu system.
-
- 6.1 About.
-
- This option simply pops up a box with the game title,
- author, and version number. If you are using an unregistered
- shareware copy, you will be so informed. If you have
- registered the game, you can enter your registration number
- and name at this point. If you have already registered, your
- name will appear. Hit any key (if you are using the
- keyboard) or click either mouse button (for mouse users) to
- return to your game.
-
- 6.2 Game.
-
- 6.2.1 New.
-
- This option will start a new game. The solution to
- the current game will be shown. Hit any key or click
- to start the new game.
-
- 6.2.2 Load.
-
- This option will load a previously saved game. The
- current game will end, and the new game will be
- loaded as you last left it off.
-
- Please note: The game does no error checking when
- load a game. What I mean by this is if you save a
- Hi-Res game (43 / 50 line mode) and then try to load
- that game onto a machine that does not support that
- mode, the game will not load properly\, and the
- screen will be a mess. Just click where the menu
- should be to switch back into a supported mode and
- everything will be fine.
-
- 6.2.3 Save.
-
- This will save your current game, so you can quit the
- game and continue at a later date. NOTE: There is
- only ONE save game available, so any time you save,
- your old save game will be destroyed.
-
- 6.2.4 Quit.
-
- This will quit the game and exit to DOS. Your game is
- NOT automatically saved, so if your not done, please
- make sure to save before choosing quit.
-
-
- 6.3 Playfield.
-
- This menu allows you to set the field of the game. There are
- 5 built-in playfields of increasing difficulty, plus you can
- customize the size of the field and number of bombs in the
- field. This make the game playable by all ages, as the game
- can be as easy or difficult as you like.
-
- NOTE: Choosing any of these option will end your current
- game.
-
- 6.3.1 Private.
-
- This is a very easy game. A 10 x 10 game field,
- with only 6 bombs in it. Good for young kids, or to
- just get a feel for the game.
-
- 6.3.2 Sergeant.
-
- A 25 x 10 play field, with 25 bombs. Good for a quick
- game.
-
- 6.3.3 Major.
-
- This is the default play field when you boot up the
- game, or when you change resolution. The field is 50
- x 15 with a bomb ratio of 1 bomb for every 7.5
- squares, giving 100 bombs in the game.
-
- 6.3.4 General.
-
- The General option gives you the biggest play field
- possible in your current resolution, with a bomb
- ratio of 1 in 7.5. The width is 77 columns. The
- number of lines will depend if you are in 25, 43, or
- 50 line mode. The number of bombs will depend on the
- mode your in. Good for a lengthy challenge.
-
- 6.3.5 Commander in Chief (C. in C.).
-
- For a true challenge in luck, nerves and mental
- prowess, try C.in C.. It uses a playfield size like
- General, but with a bomb ratio of 1 in 2.5. If you
- have VGA and are in Hi-Res (50 line mode) the field
- will have 1293 bombs in it. Good luck.
-
-
- 6.3.6 Custom Size.
-
- This feature make the game infinitely customizable. A
- blank box will be drawn on the screen. This box can
- be moved and resized to your liking.
-
- Mouse users: Clink on the top bar of the box, and
- hold down the mouse button. While the button is held
- down, the box will move with your mouse movements. To
- resize the box, click and hold on the bottom right
- corner of the box. You can then drag the corner and
- the box will resize with your mouse movements as long
- as you hold down the button. Click on the box marked
- OK to finish.
-
- Keyboard users: Use your arrow keys to move the box
- around the screen. To resize, use the Shift-arrows
- keys (Hold down the shift button while hitting the
- arrow keys of your choice). NOTE: You can only resize
- from the bottom right hand corner. Hit ENTER when you
- are done.
-
- When you are done resizing, you will be taken to the
- bomb ratio selection box, to choose how many bombs
- will be hidden in the game field.
-
- 6.3.7 Custom Bombs.
-
- This will allow you to choose how many bombs will be
- in the field. The more bombs there are, the harder
- the game will be. You will also be more dependant on
- luck in the early stages of the game.
-
- Mouse users: Click on the up arrow to add bombs to
- the playfield. Click on the down
- arrow to remove bombs. Click on the
- OK to finish.
-
- Keyboard: Use the up and down arrow keys to add or
- take away bombs. Hit ENTER to finish.
-
- There are upper and lower limits to the number of
- bombs that can be in the game. The number of bombs in
- the game is determined by the bomb to square ratio.
- This information is displayed in the bomb selection
- box. The lowest number of bombs is 1 in 25, the
- highest is 1 in 2.5. The default rate in 1 in 7.5.
- Example: If you have 200 hundred squares in the
- field, the lowest amount of bombs is 8 (1 bombs for
- every 25 squares, 200 / 25 = 8). The most if 80.
-
- When you add or decrease the number of bombs in the
- field, you are actually affecting the bomb ratio. For
- each click or keypress, the bomb ratio increases or
- decreases by 0.05. As the ratio is lowered and many
- bombs enter the game, you will not be able to control
- the exact number of bombs. The only choices are
- those computed by the bomb ratio.
-
- 6.4 Control.
-
- This menu allows you to change the input device between mouse
- and keyboard. You can also toggle the use of 25 line mode and
- 43/50 line mode.
-
- NOTE: Changing the input device does NOT restart the game,
- while changing resolution will start a new game.
-
- 6.4.1 Mouse.
-
- If the current device if the mouse, a check will
- appear next to this option. If the keyboard is chosen
- and you wish to use the mouse, choose this option. If
- no mouse is present, the command will be ignored and
- you will remain in keyboard mode.
-
- 6.4.2 Keyboard.
-
- If the current device is the keyboard, a check will
- appear next to this option. If the mouse if selected
- and you wish to switch to keyboard operation, choose
- this option.
-
- 6.4.3 Hi-Res.
-
- This option will toggle you between 25 line mode and
- 43/50 line mode. If you are currently in 43/50 line
- mode, a check will appear next to this option.
- Changing the resolution will start a new game, using
- the default Major game field.
-
- 6.5 Help.
-
- This option will pop up an information box to remind you of
- all the keyboard and mouse option. Hit any key or click your
- mouse to return to your game.
-
-
- 7. WARRANTY, SHAREWARE, AND OTHER MATTERS.
-
- 7.1 WARRANTY
-
- This software is sold "as is", without any warranty as to
- performance or any other warranties whether expressed or implied.
- Because of the many hardware and software environments into which
- this program may be used, no warranty of fitness for a particular
- purpose is offered. The user must assume the entire risk of using
- the program. Any liability of the seller will be limited
- exclusively to product replacement or the refund of the
- registration fee.
-
- 7.2 SHAREWARE & REGISTRATION
-
- MFE is a shareware program. It in not free software, nor is it in
- the public domain. This gives you the right and privilege to try
- the program before you actually buy it. If you like the program and
- plan on continuing to use it, you are required to send in a
- registration fee to the author.
-
- The registration fee for MFE is $5 (five) U.S. Dollars. When you
- register, you will receive a personal registration number that will
- shut off all registration reminders, and will you will be able to
- enter your own name into the program as the legal licensed user.
- This regirstration number will be good for ALL future version of
- MFE. You may get any updated version from any source you wish
- (shareware vendor, BBS, friend, etc...) and your registration
- number will work. Even if the price goes up at any future date, you
- will NOT be required to pay an upgrade fee. If you register now,
- you're registered for LIFE.
-
- You may register by sending your fee to:
-
- Judah Warshaw
- P.O.B. 27054
- Jerusalem 91270
- ISRAEL
-
- I would love to hear from users of the program. All comments and
- suggestions for future versions would be greatly appreciated.
-
- The author can be reached on CompuServe at [10074,205]
-
- 7.3 PROGRAM DISTRIBUTION
-
- Please make copies of this program for all your friends. Just make
- sure to include both the MFE.EXE file and MFE.DOC file. If you are
- a registerd user, do NOT pass on the MFE.REG file. This is for
- registered users only. Shareware vendors may charge their usual
- distribution fee for MFE, so long as the program is properly
- reperesented as shareware and not public domain or free. I would
- appreciate your letting me know if you are distributing the
- program, so that you can be up to date on any new versions.
-
- 7.4 GAME HISTORY
-
- This is version 1.1 of MINEFIELD FOR EVERYBODY, released
- in June 1994.
-
- The game was initially inspired by the popularity of a similar game
- for Microsoft Windows. I got to thinking of what a great game it
- is, since many games rely on fast reflexes and not on thinking. I
- also thought that it was a shame that only people with Windows
- could play this game. What if you can't run Windows? What of all
- those XT's out there!? I found a similar shareware game that was
- done in excellent VGA graphics, but again, what if you don't have
- VGA? More and more programs require higher end systems that many
- people still do not have. These programs are great since they take
- advantage of the best hardware available, but less and less things
- are available to the lower end of the market.
-
- From this MINEFIELD FOR EVERYBODY was born. Running in text mode,
- it will run on any monitor, monochrome or color. Small memory
- requirements and storage space allow it to run on any system,
- including those without hard drives, and laptops and palmtops where
- space is at a premium. A mouse is the input device of choice, but
- the keyboard is also nicely supported. If you have EGA or VGA, the
- game can take advantage of the Hi-Res modes of those systems for
- really BIG playfields. Add in user selectable playfields and bomb
- ratios; the game can be tailored to any person's desires. It is
- truly a game for everybody, for every computer, for every monitor.
-